SpotlightDelegate class
WindowDelegate which implements the visual representation for Spotlight.
- Inheritance
-
- Object
- WindowDelegate<
Spotlight> - SpotlightDelegate
Constructors
- SpotlightDelegate({SpotlightStyle? style})
-
Creates a WindowDelegate which implements the visual representation
for Spotlight.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → SpotlightStyle?
-
A SpotlightStyle which overrides Spotlight.style.
final
Methods
-
build(
BuildContext context, Spotlight element) → Widget -
Returns a Widget which gives
element
a visual representation in the Window.override -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paintOrder(
Spotlight element) → int -
Returns a number which is used to determine the order in which multiple
SceneElements inside of a Window are painted.
inherited
-
sceneElementAnchor(
Spotlight element) → AlignmentGeometry -
Returns an anchor that is positioned relatively to
element
and with which windowElementAnchor will be aligned to position the Widget, representingelement
, in the Window.override -
shouldRebuild(
covariant SpotlightDelegate oldDelegate) → bool -
Returns whether the SceneElements of the Window should be rebuild
after the
oldDelegate
has been replaced with this instance.override -
showElement(
Spotlight element) → bool -
Returns whether
element
should be shown in the Window.inherited -
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
useElementSize(
Spotlight element) → bool -
Whether the Widget returned from build should be forced to have the
same size as
element
.inherited -
windowElementAnchor(
Spotlight element) → AlignmentGeometry -
Returns an anchor that is positioned relatively to the Widget
representing
element
and which will be aligned with sceneElementAnchor to position the Widget in the Window.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited