SceneElement class abstract

An element of a Scene.

The visual representation of an element is determined by the WindowDelegate of the Window in which it appears. This allows every Window to show a different representation of the Scene. When the state of a SceneElement changes and as a result Windows need to update the elements representation, call notifyListeners.

This class does not specify how a SceneElement is layed out within a Scene. To implement your own SceneElement extend from one of the subclasses which implement layout:

See also:

Inheritance
Mixed in types
Implementers

Constructors

SceneElement({bool? enabled})
Constructor for subclasses.

Properties

enabled bool
Wether this element is enabled.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited