SceneElement class abstract
An element of a Scene.
The visual representation of an element is determined by the WindowDelegate of the Window in which it appears. This allows every Window to show a different representation of the Scene. When the state of a SceneElement changes and as a result Windows need to update the elements representation, call notifyListeners.
This class does not specify how a SceneElement is layed out within a Scene. To implement your own SceneElement extend from one of the subclasses which implement layout:
- LayoutDelegateSceneElement for an element whose size and position is explicitly specified.
- LayedOutSceneElement for an element hose size is explicitly specified but hose position is determined through the Flutter layout system.
See also:
- Scene for the Widget which establishes a coordinate system and a scope for SceneElements in it's subtree.
- Window for the Widget wich paints the SceneElements of the Scene above it.
- WindowDelegate for the object which provides the visual representation of SceneElements.
- Inheritance
-
- Object
- ChangeNotifier
- SceneElement
- Mixed in types
- Implementers
Constructors
- SceneElement({bool? enabled})
- Constructor for subclasses.
Properties
- enabled ↔ bool
-
Wether this element is enabled.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited