Lobby class

Annotations
  • @freezed

Constructors

Lobby({required GameCode code, required ISet<Player> players, required GameConfig config, required GameStatus gameStatus})
const
factory
Lobby.fromJson(Map<String, dynamic> map)
factory

Properties

code String
no setterinherited
config GameConfig
no setterinherited
copyWith → $LobbyCopyWith<Lobby>
no setterinherited
gameStatus GameStatus
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
players ISet<Player>
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited