GameStatus enum

Represents the current status of the game as seen by the client

Inheritance

Constructors

GameStatus()
const

Values

Lobby → const GameStatus

The client is waiting for the game to start

Started → const GameStatus

The game has started

BetweenRounds → const GameStatus

The game is waiting for the clients to signal that they are ready for the next round before moving on

Finished → const GameStatus

The game is finished

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GameStatus>
A constant List of the values in this enum, in order of their declaration.