GameConfig class
Some general config parameters for a game of gameType
Custom options can be added to the options
map, but must be in a json
compatible form
- Annotations
-
- @freezed
Constructors
-
GameConfig({required GameType gameType, PlayerID? adminID, @Default(NameSet.Basic) NameSet nameSet, @Default(false) bool customNames, @Default(15) int rounds, @Default(1) int minPlayers, @Default(10) int maxPlayers, @Default(true) bool autoStart, Map<
String, dynamic> ? options}) -
constfactory
-
GameConfig.fromJson(Map<
String, dynamic> map) -
factory
Properties
- adminID → String?
-
no setterinherited
- autoStart → bool
-
no setterinherited
-
copyWith
→ $GameConfigCopyWith<
GameConfig> -
no setterinherited
- customNames → bool
-
no setterinherited
- gameType → String
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxPlayers → int
-
no setterinherited
- minPlayers → int
-
no setterinherited
- nameSet → NameSet
-
no setterinherited
-
options
→ Map<
String, dynamic> ? -
options
must be json serializableno setterinherited - rounds → int
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited