lerp static method

LinearSteps? lerp(
  1. LinearSteps? a,
  2. LinearSteps? b,
  3. double t
)
override

Copied from LinearGradient.
Linearly interpolate between two LinearSteps.

If either LinearSteps is null, this function linearly interpolates from a LinearSteps that matches the other in begin, end, stops and tileMode and with the same colors but transparent (using scale).

If neither LinearSteps is null, they must have the same number of colors.

The t argument represents a position on the timeline, with 0.0 meaning that the interpolation has not started, returning a (or something equivalent to a), 1.0 meaning that the interpolation has finished, returning b (or something equivalent to b), and values in between meaning that the interpolation is at the relevant point on the timeline between a and b. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as Curves.elasticInOut).

Values for t are usually obtained from an Animation<double>, such as an AnimationController.

Implementation

static LinearSteps? lerp(LinearSteps? a, LinearSteps? b, double t) {
  if (a == null && b == null) return null;
  if (a == null) return b!.scale(t);
  if (b == null) return a.scale(1.0 - t);
  final interpolated = _interpolate(a, b, t);
  return LinearSteps(
    begin: AlignmentGeometry.lerp(a.begin, b.begin, t)!,
    end: AlignmentGeometry.lerp(a.end, b.end, t)!,
    colors: interpolated.colors,
    stops: interpolated.stops,
    // TODO: interpolate tile mode
    tileMode: t < 0.5 ? a.tileMode : b.tileMode,
  );
}