SceneNodeArgs class sealed
The generated argument object a node carries — one class per declared widget or nested scene, with a field per argument.
A scene file writes ExternalNode(const DrinkBadgeArgs(size: 140)) and
no strings at all: the class IS the widget's identity, its fields are
the declared arguments, and an argument the widget does not take cannot
be written down. entry is what crosses the editor's wire, where a
generated type cannot go.
- Implementers
Properties
Methods
-
merge(
SceneArgs fx) → SceneNodeArgs -
This, with
fxon top — how an animated frame is built. Every generated override narrows the return to its own type, so the whole render path stays typed. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited