SceneArgs class
An external node's arguments, read by name and by kind.
Names are strings here and stay strings: a foreign widget's parameters are not something a scene can type, which is why the motion grammar already calls this its one stringly boundary. What the reader buys is that a missing or wrong-kinded arg is a null rather than a crash, and that the file never writes a cast.
Properties
Methods
-
color(
String name) → SceneColor? -
flag(
String name) → bool? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
number(
String name) → double? -
raw(
String name) → Object? -
The value as it is — an opaque token's object, resolved by the guest
before the builder saw it.
nullwhen the scene set nothing. -
text(
String name) → String? -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited