AnimateGroup class
One late final <name> = scene.<node>.animate(…) field.
A group holds the NODE it animates, not its name: in a compiled scene
file scene.headline is a typed reference the compiler checks, and a
motion pointed at a node the scene does not have is a program that does
not build. Nothing resolves anything at play time.
It is also a TimelineExpr in its own right, because the file places it
by writing the field — Par([headlineIn, …]) — so there is no third
thing standing between a group and its place in the arrangement.
- Inheritance
-
- Object
- TimelineExpr
- AnimateGroup
Constructors
- AnimateGroup(SceneNode node, {String name = ''})
Properties
- duration → Duration
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- name ↔ String
-
The group's name — the field it is declared under, and SOURCE-LEVEL
only, like a node's. Empty in a compiled motion, filled by the parser,
and what the editor shows and the emitter writes.
getter/setter pair
- node ↔ SceneNode
-
The node this group animates.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
tracks
→ Map<
String, MotionTrack> -
Key → track, non-empty only: Save writes no empty tracks (an
always-present empty track is a runtime affordance, not a file one).
final
Methods
-
copy(
) → AnimateGroup -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited