tracks property

Map<String, MotionTrack> tracks
final

Key → track, non-empty only: Save writes no empty tracks (an always-present empty track is a runtime affordance, not a file one).

Keyed by the SCENE'S OWN key space, so a part of a property is a track like any other: args.headline for a widget's argument, axes.wght for a face's weight. The FILE spells those two differently — a dotted name cannot be a Dart named argument, so each rides a map of its own — but that is the grammar's problem, and one map here is what lets a track be looked up, written and reconciled without asking which sort it is.

Implementation

final tracks = <String, MotionTrack>{};