ScreenArgs class
The app's frame, as a scene node — ExternalNode(const ScreenArgs()).
Sized by the node it is placed in. The widget reads the frame off the stage above it, so the args carry nothing: what changes per frame is the picture, and that never went through the scene's data plane.
- Inheritance
-
- Object
- SceneNodeArgs
- SceneExtArgs
- ScreenArgs
Constructors
- ScreenArgs()
-
const
Properties
Methods
-
build(
) → Object -
The widget, built through the declaration this class was generated
from. A node can therefore draw itself, which is why a shipped app
hands the view nothing.
override
-
merge(
SceneArgs fx) → ScreenArgs -
This, with
fxon top — how an animated frame is built. Every generated override narrows the return to its own type, so the whole render path stays typed.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, Object?> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited