ScreenArgs class

The app's frame, as a scene node — ExternalNode(const ScreenArgs()).

Sized by the node it is placed in. The widget reads the frame off the stage above it, so the args carry nothing: what changes per frame is the picture, and that never went through the scene's data plane.

Inheritance

Constructors

ScreenArgs()
const

Properties

entry → String
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build() → Object
The widget, built through the declaration this class was generated from. A node can therefore draw itself, which is why a shipped app hands the view nothing.
override
merge(SceneArgs fx) → ScreenArgs
This, with fx on top — how an animated frame is built. Every generated override narrows the return to its own type, so the whole render path stays typed.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, Object?>
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited