SDropdownMenuCascade<T> class

A dropdown menu that uses an Overlay. This is a classic type of dropdown menu. Use a SMenuItem.clickable if you would like the onChange function of this dropdown to run. The item's value will be made available through it.

Inheritance

Constructors

SDropdownMenuCascade({required List<SMenuItem> items, Key? key, Duration duration = const Duration(milliseconds: 250), Widget? child, SDropdownMenuStyle style = const SDropdownMenuStyle(), double height = 350, double width = 250, void onChange(T value, int index)?, SMenuController? controller, Widget? header, Widget? footer, Curve curve = Curves.easeInOutCirc, Widget? icon, SDropdownMenuPosition? position = SDropdownMenuPosition.bottomCenter, Widget builder(BuildContext context, List<SMenuItem> items)?, SMenuItemStyle buttonStyle = const SMenuItemStyle()})
const

Properties

builder Widget Function(BuildContext context, List<SMenuItem> items)?
The builder that makes the menu. Completely overwrites the menu for complete customization. This means many menu parameters will not work.
finalinherited
buttonStyle SMenuItemStyle
The style of the dropdown menu button
finalinherited
child Widget?
The child widget for the dropdown menu button
finalinherited
controller SMenuController?
The optional controller for this menu
finalinherited
curve Curve
The animation curve
finalinherited
duration Duration
The animation duration
finalinherited
The widget at the bottom of the menu
finalinherited
hashCode int
The hash code for this object.
no setterinherited
The widget at the top of the menu
finalinherited
height double
Height of the menu
finalinherited
icon Widget?
Dropdown button icon, defaults to Caret
finalinherited
items List<SMenuItem>
Items that make up the menu
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChange → void Function(T value, int index)?
onChange is called when the selected option is changed.; It will pass back the value and the index of the option.
finalinherited
performanceMode bool
If true, performance mode is enabled. This means a ListView with lazy loading will be used in the menu rather than a SingleChildScrollView and Flex which load all items at once. Doesn't work if using a builder.
finalinherited
position SDropdownMenuPosition?
The position that the menu will open relative to the button.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style SDropdownMenuStyle
Style
finalinherited
width double
Width of this menu. Button width must be set for this to take effect
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SDropdownMenuCascade<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited