SceneT constructor

SceneT({
  1. List<int>? children,
  2. MatrixT? transform,
  3. List<NodeT>? nodes,
  4. List<TextureT>? textures,
  5. List<AnimationT>? animations,
})

Implementation

SceneT({
    this.children,
    this.transform,
    this.nodes,
    this.textures,
    this.animations});