generated/scene_impeller.fb_flatbuffers library
Classes
- Animation
- AnimationBuilder
- AnimationObjectBuilder
- AnimationT
- Channel
- ChannelBuilder
- ChannelObjectBuilder
- ChannelT
- Color
- Materials.
- ColorBuilder
- ColorObjectBuilder
- ColorT
- Materials.
- ComponentType
- EmbeddedImage
- EmbeddedImageBuilder
- EmbeddedImageObjectBuilder
- EmbeddedImageT
- IndexType
- Indices
- IndicesBuilder
- IndicesObjectBuilder
- IndicesT
- KeyframesTypeId
- Material
-
The final color of each material component is the texture color multiplied
by the factor of the component.
Texture fields are indices into the
Scene
->textures
array. All textures are optional -- a texture index value of -1 indicates no texture. - MaterialBuilder
- MaterialObjectBuilder
- MaterialT
-
The final color of each material component is the texture color multiplied
by the factor of the component.
Texture fields are indices into the
Scene
->textures
array. All textures are optional -- a texture index value of -1 indicates no texture. - MaterialType
- Matrix
- Scene graph.
- MatrixBuilder
- MatrixObjectBuilder
- MatrixT
- Scene graph.
- MeshPrimitive
- MeshPrimitiveBuilder
- MeshPrimitiveObjectBuilder
- MeshPrimitiveT
- Node
- NodeBuilder
- NodeObjectBuilder
- NodeT
- RotationKeyframes
- RotationKeyframesBuilder
- RotationKeyframesObjectBuilder
- RotationKeyframesT
- ScaleKeyframes
- ScaleKeyframesBuilder
- ScaleKeyframesObjectBuilder
- ScaleKeyframesT
- Scene
- SceneBuilder
- SceneObjectBuilder
- SceneT
- Skin
- SkinBuilder
- SkinnedVertex
- SkinnedVertexBuffer
- SkinnedVertexBufferBuilder
- SkinnedVertexBufferObjectBuilder
- SkinnedVertexBufferT
- SkinnedVertexBuilder
- SkinnedVertexObjectBuilder
- SkinnedVertexT
- SkinObjectBuilder
- SkinT
- Texture
-
The
bytes
field takes precedent over theuri
field. If both theuri
andbytes
fields are empty, a fully opaque white placeholder will be used. - TextureBuilder
- TextureObjectBuilder
- TextureT
-
The
bytes
field takes precedent over theuri
field. If both theuri
andbytes
fields are empty, a fully opaque white placeholder will be used. - TranslationKeyframes
- Animations.
- TranslationKeyframesBuilder
- TranslationKeyframesObjectBuilder
- TranslationKeyframesT
- Animations.
- UnskinnedVertexBuffer
- UnskinnedVertexBufferBuilder
- UnskinnedVertexBufferObjectBuilder
- UnskinnedVertexBufferT
- Vec2
- Geometry.
- Vec2Builder
- Vec2ObjectBuilder
- Vec2T
- Geometry.
- Vec3
- Vec3Builder
- Vec3ObjectBuilder
- Vec3T
- Vec4
- Vec4Builder
- Vec4ObjectBuilder
- Vec4T
- Vertex
- VertexBufferTypeId
- VertexBuilder
- VertexObjectBuilder
- VertexT