SceneT class
- Implemented types
Constructors
-
SceneT.new({List<
int> ? children, MatrixT? transform, List<NodeT> ? nodes, List<TextureT> ? textures, List<AnimationT> ? animations})
Properties
-
animations
↔ List<
AnimationT> ? -
getter/setter pair
-
children
↔ List<
int> ? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
nodes
↔ List<
NodeT> ? -
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
textures
↔ List<
TextureT> ? -
getter/setter pair
- transform ↔ MatrixT?
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pack(
Builder fbBuilder) → int -
Serialize the object using the given builder, returning the offset.
override
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited