SceneView class
A widget that renders a Scene and drives its per-frame repaint.
This is the supported way to display a scene: it owns the frame ticker and
the CustomPaint that calls Scene.render, so applications do not write
their own CustomPainter. The scene is app-owned and mutated imperatively
over time (attach and detach Nodes, swap materials); SceneView is a view
onto it, not the owner of its contents.
Provide the camera either as a fixed camera or, for a camera that changes over time, a cameraBuilder that receives the elapsed time each frame.
SceneView(
scene,
cameraBuilder: (elapsed) {
final t = elapsed.inMicroseconds / 1e6;
return PerspectiveCamera(
position: Vector3(sin(t) * 5, 2, cos(t) * 5),
target: Vector3.zero(),
);
},
)
Place SceneView where it receives bounded constraints (for example inside a SizedBox.expand or an Expanded); it fills the space it is given.
The active scene is exposed to descendants through SceneScope, so widgets below can resolve the scene from their BuildContext.
For a fully declarative scene, use SceneView.declarative: the view owns an internal Scene and declarative scene widgets (SceneNode, SceneMesh, SceneModel) describe its contents in children. Both constructors accept children, so declarative subtrees also compose over an app-owned scene.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SceneView
Constructors
-
SceneView(Scene scene, {Key? key, Camera? camera, SceneCameraBuilder? cameraBuilder, SceneViewsBuilder? viewsBuilder, bool autoTick = true, double? pixelRatio, SceneTickCallback? onTick, ResourceGroup? loading, SceneLoadingBuilder? loadingBuilder, Duration revealMinDuration = Duration.zero, bool warmUp = false, bool debugWidgetInput = false, List<
Widget> children = const []}) -
Renders
scene, driving a repaint each frame.const -
SceneView.declarative({Key? key, EnvironmentMap? environment, double environmentIntensity = 1.0, double exposure = 1.0, ToneMappingMode toneMapping = ToneMappingMode.pbrNeutral, Camera? camera, SceneCameraBuilder? cameraBuilder, SceneViewsBuilder? viewsBuilder, bool autoTick = true, double? pixelRatio, SceneTickCallback? onTick, ResourceGroup? loading, SceneLoadingBuilder? loadingBuilder, Duration revealMinDuration = Duration.zero, bool warmUp = false, bool debugWidgetInput = false, List<
Widget> children = const []}) -
Renders a view-owned Scene described declaratively by
children.const
Properties
- autoTick → bool
-
Whether to drive a repaint every frame with an internal Ticker.
final
- camera → Camera?
-
A fixed camera. Mutually exclusive with cameraBuilder and
viewsBuilder.
final
- cameraBuilder → SceneCameraBuilder?
-
Builds the camera each frame from the elapsed time. Mutually exclusive
with camera and viewsBuilder.
final
-
children
→ List<
Widget> -
Declarative scene widgets mounted at the scene root (via SceneScope).
final
- debugWidgetInput → bool
-
Debug-only: overlays the automatic widget-input pointer's state (hit
node, UV, distance, and a marker at the pointer position), the first
tool to reach for when a widget surface does not respond to input.
final
- environment → EnvironmentMap?
-
The owned scene's environment map (SceneView.declarative only).
Identity-diffed; null means the scene's default studio environment.
final
- environmentIntensity → double
-
The owned scene's environment intensity (SceneView.declarative only).
final
- exposure → double
-
The owned scene's exposure (SceneView.declarative only).
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- loading → ResourceGroup?
-
Resources this view waits for before it reveals the scene.
final
- loadingBuilder → SceneLoadingBuilder?
-
Builds the widget shown while the view waits to reveal the scene.
final
- onTick → SceneTickCallback?
-
Called once per frame while ticking. See SceneTickCallback.
final
- pixelRatio → double?
-
Logical-to-physical pixel multiplier for the offscreen render target,
forwarded to Scene.render. Defaults to the view's device pixel ratio.
final
- revealMinDuration → Duration
-
The minimum time the loading widget stays up once shown, so a fast load
does not flash it for a single frame. Defaults to Duration.zero.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scene → Scene?
-
The scene to render, owned and mutated by the application. Null when
the view owns its scene (SceneView.declarative).
final
- toneMapping → ToneMappingMode?
-
The owned scene's tone mapping (SceneView.declarative only). Null on
the app-owned-scene constructor, which never writes scene properties.
final
- viewsBuilder → SceneViewsBuilder?
-
Builds the list of views to render each frame (split-screen,
picture-in-picture). Mutually exclusive with camera and
cameraBuilder.
final
- warmUp → bool
-
Whether to compile the scene's render pipelines before revealing it, so
the first visible frame does not stall while shaders compile.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SceneView> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
resolveCamera(
Duration elapsed, {Camera? camera, SceneCameraBuilder? cameraBuilder, Camera? sceneCamera}) → Camera - Resolves the camera for a single-view frame.