SceneNode class Widgets

A declarative Node: a transform in the scene graph, described in build().

The widget owns a retained engine Node; rebuilding with changed properties applies only the differences, and removing the widget detaches the node. Give it children to describe a subtree, components for engine-side behavior, and a controller for imperative access.

Provide the transform either decomposed (position, rotation, scale) or as a full transform matrix, not both. Transform props are treated as immutable values; do not mutate a vector after passing it (pass a new one instead). For motion every frame, prefer a Component or a SceneNodeController over rebuilding, so no widgets rebuild per frame.

SceneNode(
  position: Vector3(0, 1, 0),
  components: [SpinComponent()],
  children: [SceneMesh(geometry: geometry, material: material)],
)
Inheritance

Constructors

SceneNode({Key? key, String? name, Vector3? position, Quaternion? rotation, Vector3? scale, Matrix4? transform, bool visible = true, List<Component> components = const [], SceneNodeController? controller, List<Widget> children = const []})
const

Properties

children List<Widget>
Scene widgets describing this node's children.
finalinherited
components List<Component>
Engine-side behavior attached to the node. Diffed by identity: keep a component instance stable across rebuilds to keep its state.
finalinherited
controller SceneNodeController?
Imperative handle to the managed node.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
name String?
The node's name, for lookups and debugging. Defaults to ''.
finalinherited
position → Vector3?
Local translation. Identity when null.
finalinherited
rotation → Quaternion?
Local rotation. Identity when null.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale → Vector3?
Local scale. One when null.
finalinherited
transform → Matrix4?
Full local transform. Mutually exclusive with the decomposed props.
finalinherited
visible bool
Whether the node (and its subtree) renders.
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SceneNode>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited