Mesh class base

Defines the shape and appearance of a 3D model in the scene.

It consists of a list of MeshPrimitive instances, where each primitive contains the Geometry and the Material to render a specific part of the 3d model.

Constructors

Mesh(Geometry geometry, Material material)
Creates a Mesh consisting of a single MeshPrimitive with the given Geometry and Material.
Mesh.primitives({required List<MeshPrimitive> primitives})

Properties

hashCode int
The hash code for this object.
no setterinherited
primitives List<MeshPrimitive>
The list of MeshPrimitive objects that make up the Geometry and Material of the 3D model.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(SceneEncoder encoder, Matrix4 worldTransform, Texture? jointsTexture, int jointTextureWidth) → void
Draws the Geometry and Material data of each MeshPrimitive onto the screen.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited