scene library
Classes
- Animation
- AnimationChannel
- AnimationClip
- An instance of an Animation that has been bound to a specific Node.
- AnimationPlayer
- AnimationTransforms
- BindKey
- Camera
- CuboidGeometry
- DecomposedTransform
- A decomposed animation transform consisting of a translation, rotation, and scale.
- Environment
- Shared material rendering properties.
- EnvironmentMap
- Geometry
- Material
- Mesh
- Defines the shape and appearance of a 3D model in the scene.
- MeshPrimitive
- Represents a single part of a Mesh, containing both Geometry and Material properties.
- Node
-
A
Node
represents a single element in a 3D scene graph. - PerspectiveCamera
- PhysicallyBasedMaterial
- PropertyResolver
- RotationTimelineResolver
- ScaleTimelineResolver
- Scene
- Represents a 3D scene, which is a collection of nodes that can be rendered onto the screen.
- SceneEncoder
- Skin
- SkinnedGeometry
- Surface
- TimelineResolver
- TranslationTimelineResolver
- UnlitMaterial
- UnskinnedGeometry
Mixins
- SceneGraph
-
Defines a common interface for managing a scene graph, allowing the addition and removal of
Nodes
.
Extensions
- QuaternionSlerp on Quaternion
- Vector3Lerp on Vector3
Properties
- baseShaderLibrary → ShaderLibrary
-
no setter
Functions
-
gpuTextureFromAsset(
String assetPath) → Future< Texture> -
gpuTextureFromImage(
Image image) → Future< Texture>