scene library

Classes

Animation
AnimationChannel
AnimationClip
An instance of an Animation that has been bound to a specific Node.
AnimationPlayer
AnimationTransforms
BindKey
Camera
CuboidGeometry
DecomposedTransform
A decomposed animation transform consisting of a translation, rotation, and scale.
Environment
Shared material rendering properties.
EnvironmentMap
Geometry
Material
Mesh
Defines the shape and appearance of a 3D model in the scene.
MeshPrimitive
Represents a single part of a Mesh, containing both Geometry and Material properties.
Node
A Node represents a single element in a 3D scene graph.
PerspectiveCamera
PhysicallyBasedMaterial
PropertyResolver
RotationTimelineResolver
ScaleTimelineResolver
Scene
Represents a 3D scene, which is a collection of nodes that can be rendered onto the screen.
SceneEncoder
Skin
SkinnedGeometry
Surface
TimelineResolver
TranslationTimelineResolver
UnlitMaterial
UnskinnedGeometry

Mixins

SceneGraph
Defines a common interface for managing a scene graph, allowing the addition and removal of Nodes.

Extensions

QuaternionSlerp on Quaternion
Vector3Lerp on Vector3

Properties

baseShaderLibrary ShaderLibrary
no setter