CameraComponent class Scene graph
An engine Component that places a Camera in the scene.
The camera's view (eye position and orientation) comes from the owning
node's world transform: the node's translation is the eye, its local
+Z axis is the look direction, and its local +Y axis is up. The
projection (the lens) is configured on the component. Move or rotate
the node to move or aim the camera.
Use toCamera to get a Camera backed by the node, suitable for
Scene.render or a persistent RenderView. (The node should not be
scaled; a camera node is expected to carry only rotation and
translation.)
Constructors
- CameraComponent({CameraProjection? projection})
-
Creates a camera component with the given
projection(a PerspectiveProjection by default).
Properties
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- node → Node
-
The node this component is attached to.
no setterinherited
- projection ↔ CameraProjection
-
The lens projection for this camera.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
inherited
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
inherited
-
toCamera(
) → NodeCamera - Returns a NodeCamera backed by the owning node.
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited