makeActive method
void
makeActive()
Makes this the scene's primary camera, overriding auto-promotion.
If the owning node is not yet mounted, the selection is deferred and applied when it mounts.
Implementation
void makeActive() {
final renderScene = isAttached ? node.internalRenderScene : null;
if (renderScene != null) {
renderScene.cameraOverride = toCamera();
} else {
_activateOnMount = true;
}
}