Collider class Physics
A collision volume attached to a Node.
Pairs a shape with a material and a local pose; a node may carry several colliders forming a compound. When the node also carries a RigidBody the collider attaches to it (add the body first); without one it becomes static environment geometry through an implicit fixed body.
Constructors
Properties
- collisionLayer ↔ int
-
Bitmask identifying this collider's layer. A contact is generated
only when each side's layer is set in the other side's mask.
getter/setter pair
- collisionMask ↔ int
-
Bitmask of layers this collider responds to.
getter/setter pair
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
-
handles
→ List<
int> -
The simulation collider handles, empty while unmounted (a compound
shape may produce several).
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- isTrigger ↔ bool
-
When true this collider emits trigger events but produces no contact
response. Changing it rebuilds the simulation colliders.
getter/setter pair
- localPose ↔ Matrix4
-
Pose of the collider relative to its owning node. Changing it
rebuilds the simulation colliders.
getter/setter pair
- material ↔ PhysicsMaterial
-
getter/setter pair
- node → Node
-
The node this component is attached to.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape ↔ Shape
-
Replacing the shape rebuilds the simulation colliders.
getter/setter pair
- world → PhysicsWorld?
-
The owning world while mounted.
no setter
Methods
-
cloneFor(
Node cloneOwner) → Component? -
Returns a copy of this component for
cloneOwner, the Node.clone counterpart of the owning node, or null to not carry the component to clones (the default).inherited -
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
override
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited