Collider class Physics

A collision volume attached to a Node.

Pairs a shape with a material and a local pose; a node may carry several colliders forming a compound. When the node also carries a RigidBody the collider attaches to it (add the body first); without one it becomes static environment geometry through an implicit fixed body.

Inheritance

Constructors

Collider({required Shape shape, PhysicsMaterial material = sim.PhysicsMaterial.defaultMaterial, int collisionLayer = 0xFFFFFFFF, int collisionMask = 0xFFFFFFFF, bool isTrigger = false, Matrix4? localPose})

Properties

collisionLayer int
Bitmask identifying this collider's layer. A contact is generated only when each side's layer is set in the other side's mask.
getter/setter pair
collisionMask int
Bitmask of layers this collider responds to.
getter/setter pair
enabled bool
Whether this component's update hook runs each frame.
getter/setter pairinherited
handles List<int>
The simulation collider handles, empty while unmounted (a compound shape may produce several).
no setter
hashCode int
The hash code for this object.
no setterinherited
isAttached bool
Whether this component is currently attached to a node.
no setterinherited
isLoaded bool
Whether onLoad has completed.
no setterinherited
isMounted bool
Whether the owning node is part of a live scene graph.
no setterinherited
isTrigger bool
When true this collider emits trigger events but produces no contact response. Changing it rebuilds the simulation colliders.
getter/setter pair
localPose ↔ Matrix4
Pose of the collider relative to its owning node. Changing it rebuilds the simulation colliders.
getter/setter pair
material PhysicsMaterial
getter/setter pair
node Node
The node this component is attached to.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shape Shape
Replacing the shape rebuilds the simulation colliders.
getter/setter pair
world PhysicsWorld?
The owning world while mounted.
no setter

Methods

cloneFor(Node cloneOwner) Component?
Returns a copy of this component for cloneOwner, the Node.clone counterpart of the owning node, or null to not carry the component to clones (the default).
inherited
fixedUpdate(double fixedDt) → void
Called once per fixed physics step while the component is mounted, enabled, and loaded. fixedDt is the fixed timestep of the surrounding PhysicsWorld, not the frame interval.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach() → void
Called when this component is added to a node.
inherited
onDetach() → void
Called when this component is removed from a node.
inherited
onLoad() Future<void>
Optional asynchronous setup, such as loading an asset.
inherited
onMount() → void
Called when the owning node enters a live scene graph.
override
onUnmount() → void
Called when the owning node leaves a live scene graph.
override
toString() String
A string representation of this object.
inherited
update(double deltaSeconds) → void
Called once per frame while the component is mounted, enabled, and loaded. deltaSeconds is the elapsed time since the previous tick.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited