isTrigger property
bool
get
isTrigger
When true this collider emits trigger events but produces no contact response. Changing it rebuilds the simulation colliders.
Implementation
bool get isTrigger => _isTrigger;
set
isTrigger
(bool value)
Implementation
set isTrigger(bool value) {
if (value == _isTrigger) return;
_isTrigger = value;
_rebuild();
}