isTrigger property

bool get isTrigger

When true this collider emits trigger events but produces no contact response. Changing it rebuilds the simulation colliders.

Implementation

bool get isTrigger => _isTrigger;
set isTrigger (bool value)

Implementation

set isTrigger(bool value) {
  if (value == _isTrigger) return;
  _isTrigger = value;
  _rebuild();
}