Collider constructor

Collider({
  1. required Shape shape,
  2. PhysicsMaterial material = sim.PhysicsMaterial.defaultMaterial,
  3. int collisionLayer = 0xFFFFFFFF,
  4. int collisionMask = 0xFFFFFFFF,
  5. bool isTrigger = false,
  6. Matrix4? localPose,
})

Implementation

Collider({
  required sim.Shape shape,
  sim.PhysicsMaterial material = sim.PhysicsMaterial.defaultMaterial,
  int collisionLayer = 0xFFFFFFFF,
  int collisionMask = 0xFFFFFFFF,
  bool isTrigger = false,
  Matrix4? localPose,
}) : _shape = shape,
     _material = material,
     _collisionLayer = collisionLayer,
     _collisionMask = collisionMask,
     _isTrigger = isTrigger,
     _localPose = localPose ?? Matrix4.identity();