material property
PhysicsMaterial
get
material
Implementation
sim.PhysicsMaterial get material => _material;
set
material
(PhysicsMaterial value)
Implementation
set material(sim.PhysicsMaterial value) {
_material = value;
final world = _world;
if (world == null) return;
for (final handle in _handles) {
world.simulation.setColliderMaterial(handle, value);
}
}