material property

PhysicsMaterial get material

Implementation

sim.PhysicsMaterial get material => _material;
set material (PhysicsMaterial value)

Implementation

set material(sim.PhysicsMaterial value) {
  _material = value;
  final world = _world;
  if (world == null) return;
  for (final handle in _handles) {
    world.simulation.setColliderMaterial(handle, value);
  }
}