TileCoordinates class
Tile coordinates identify the position of the tile position for slippy map tiles. The z coordinate represents the zoom level where the zoom level of 0 fits the complete world while bigger z values are using accordingly to the zoom level of the MapCamera.
For more information see the docs https://docs.fleaflet.dev/getting-started/explanation#slippy-map-convention.
The tile coordinates are based on maths' Point class but extended with the zoom level.
Constructors
- TileCoordinates.new(int x, int y, int z)
-
Create a new TileCoordinates instance.
const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- magnitude → double
-
Get the straight line (Euclidean) distance between the origin (0, 0) and
this point.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- x → int
-
finalinherited
- y → int
-
finalinherited
- z → int
-
The zoom level of the tile coordinates.
final
Methods
-
distanceTo(
Point< num> other) → double -
Returns the distance between
this
andother
.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
squaredDistanceTo(
Point< int> other) → int -
Returns the squared distance between
this
andother
.inherited -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator *(
num factor) → Point< int> -
Scale this point by
factor
as if it were a vector.inherited -
operator +(
Point< int> other) → Point<int> -
Add
other
tothis
, as if both points were vectors.inherited -
operator -(
Point< int> other) → Point<int> -
Subtract
other
fromthis
, as if both points were vectors.inherited -
operator ==(
Object other) → bool -
Whether
other
is a point with the same coordinates as this point.override