SceneActionAction class
Represents an action to be executed on recall.
Constructors
- SceneActionAction({required LightOn on, required LightDimming dimming, required LightColorXy xy, required LightPowerUpColorColorTemperature colorTemperature, required LightGradient gradient, required String effect, int? durationMilliseconds})
- Creates a SceneActionAction object.
- SceneActionAction.empty()
- Creates an empty SceneActionAction object.
-
SceneActionAction.fromJson(Map<
String, dynamic> dataMap) -
Creates a SceneActionAction object from the JSON response to a GET
request.
factory
Properties
- colorTemperature ↔ LightPowerUpColorColorTemperature
-
The color temperature of the light.
getter/setter pair
- dimming ↔ LightDimming
-
The brightness percentage of the light.
getter/setter pair
- durationMilliseconds ↔ int?
-
Duration of a light transition or timed effects in ms.
getter/setter pair
- effect ↔ String
-
Basic feature containing effect properties.
getter/setter pair
- gradient ↔ LightGradient
-
Basic feature containing gradient properties.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setteroverride
- on ↔ LightOn
-
On/Off state of the light on=true, off=false
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- xy ↔ LightColorXy
-
CIE XY gamut position.
getter/setter pair
Methods
-
copyWith(
{LightOn? on, LightDimming? dimming, LightColorXy? xy, LightPowerUpColorColorTemperature? colorTemperature, LightGradient? gradient, String? effect, int? durationMilliseconds = -1, bool copyOriginalValues = true}) → SceneActionAction - Returns a copy of this object with its field values replaced by the ones provided to this method.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
refreshOriginals(
) → void - Called after a successful PUT request, this method refreshed the "original" data in this object.
-
toJson(
{OptimizeFor optimizeFor = OptimizeFor.put}) → Map< String, dynamic> - Converts this object into JSON format.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override