Effect<T> class

An empty effect that all other effects extend. It can be added to Animate, but has no visual effect.

Defines the required interface and helper methods for all effect classes. Look at the various effects for examples of how to build new reusable effects. One-off effects can be implemented with CustomEffect.

Implementers
Annotations

Constructors

Effect({Duration? delay, Duration? duration, Curve? curve, T? begin, T? end})
const

Properties

begin → T?
The begin value for the effect. If null, effects should use a reasonable default value when appropriate.
final
curve Curve?
The specified easing curve for the effect. If null, will inherit the curve from the previous effect, or use Animate.defaultCurve if this is the first effect.
final
delay Duration?
The specified delay for the effect. If null, will inherit the delay from the previous effect, or use Duration.zero if this is the first effect.
final
duration Duration?
The specified duration for the effect. If null, will inherit the duration from the previous effect, or use Animate.defaultDuration if this is the first effect.
final
end → T?
The end value for the effect. If null, effects should use a reasonable default value when appropriate.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, Widget child, AnimationController controller, EffectEntry entry) Widget
Builds the widgets that implement the effect on the target child, based on the provided AnimationController and EffectEntry.
buildAnimation(AnimationController controller, EffectEntry entry) Animation<T>
Returns an animation based on the controller, entry, and begin/end values.
getBeginRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the beginning of the specified entry.
getEndRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the end of the specified entry.
getOptimizedBuilder<U>({required ValueListenable<U> animation, Widget? child, required TransitionBuilder builder}) AnimatedBuilder
Returns an optimized AnimatedBuilder that doesn't rebuild if the value hasn't changed.
getToggleBuilder({required ValueListenable<double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) AnimatedBuilder
Returns an AnimatedBuilder that rebuilds when the boolean value returned by the toggle function changes.
isAnimationActive(Animation animation) bool
Check if the animation is currently running / active.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited