FollowPathEffect class

An effect that moves the target following the specified path (via Transform). The path coordinates are relative to the target's nominal position.

The path can have multiple segments (ex. multiple curves). It can also have multiple contours (ie. disconnected segments), but only the first contour will be followed.

begin and end specify a position along the path (ie. 0 is the start of the path, 1 is the end). For example, begin: 0.5, end: 1 will move the target from the middle of the path to the end.

If rotate is set to true, the target will be rotated to match the path's direction. You can use rotationOffset to adjust the rotation (in radians). Note: Rotation may not be smooth on web when using the HTML renderer due to a Flutter issue.

transformHitTests is simply passed on to Transform.

Inheritance
Annotations

Constructors

FollowPathEffect({Duration? delay, Duration? duration, Curve? curve, double? begin, double? end, required Path path, bool? rotate, double? rotationOffset, bool? transformHitTests})
const

Properties

begin double?
The begin value for the effect. If null, effects should use a reasonable default value when appropriate.
finalinherited
curve Curve?
The specified easing curve for the effect. If null, will inherit the curve from the previous effect, or use Animate.defaultCurve if this is the first effect.
finalinherited
delay Duration?
The specified delay for the effect. If null, will inherit the delay from the previous effect, or use Duration.zero if this is the first effect.
finalinherited
duration Duration?
The specified duration for the effect. If null, will inherit the duration from the previous effect, or use Animate.defaultDuration if this is the first effect.
finalinherited
end double?
The end value for the effect. If null, effects should use a reasonable default value when appropriate.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
path Path
final
rotate bool
final
rotationOffset double
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
transformHitTests bool
final

Methods

build(BuildContext context, Widget child, AnimationController controller, EffectEntry entry) Widget
Builds the widgets that implement the effect on the target child, based on the provided AnimationController and EffectEntry.
override
buildAnimation(AnimationController controller, EffectEntry entry) Animation<double>
Returns an animation based on the controller, entry, and begin/end values.
inherited
getBeginRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the beginning of the specified entry.
inherited
getEndRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the end of the specified entry.
inherited
getOptimizedBuilder<U>({required ValueListenable<U> animation, Widget? child, required TransitionBuilder builder}) AnimatedBuilder
Returns an optimized AnimatedBuilder that doesn't rebuild if the value hasn't changed.
inherited
getToggleBuilder({required ValueListenable<double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) AnimatedBuilder
Returns an AnimatedBuilder that rebuilds when the boolean value returned by the toggle function changes.
inherited
isAnimationActive(Animation animation) bool
Check if the animation is currently running / active.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

getMatrix(double x, double y, double rotation) Matrix4