ShakeEffect class

Effect that shakes the target, using translation, rotation, or both (via Transform).

The hz parameter indicates approximately how many times to repeat the shake per second. It defaults to 8.

Specify rotation, offset, or both to indicate the type and strength of the shaking. Defaults to rotation=pi/36, offset=Offset.zero, which results in a light rotational shake.

This example would shake left and right slowly by 10px:

Text("Hello").animate()
  .shake(hz: 3, offset: Offset(10, 0))

There are also shakeX and shakeY shortcut extension methods.

Inheritance
Annotations

Constructors

ShakeEffect({Duration? delay, Duration? duration, Curve? curve, double? hz, Offset? offset, double? rotation})
const

Properties

begin double?
The begin value for the effect. If null, effects should use a reasonable default value when appropriate.
finalinherited
curve Curve?
The specified easing curve for the effect. If null, will inherit the curve from the previous effect, or use Animate.defaultCurve if this is the first effect.
finalinherited
delay Duration?
The specified delay for the effect. If null, will inherit the delay from the previous effect, or use Duration.zero if this is the first effect.
finalinherited
duration Duration?
The specified duration for the effect. If null, will inherit the duration from the previous effect, or use Animate.defaultDuration if this is the first effect.
finalinherited
end double?
The end value for the effect. If null, effects should use a reasonable default value when appropriate.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
hz double
final
offset Offset
final
rotation double
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, Widget child, AnimationController controller, EffectEntry entry) Widget
Builds the widgets that implement the effect on the target child, based on the provided AnimationController and EffectEntry.
override
buildAnimation(AnimationController controller, EffectEntry entry) Animation<double>
Returns an animation based on the controller, entry, and begin/end values.
inherited
getBeginRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the beginning of the specified entry.
inherited
getEndRatio(AnimationController controller, EffectEntry entry) double
Returns a ratio corresponding to the end of the specified entry.
inherited
getOptimizedBuilder<U>({required ValueListenable<U> animation, Widget? child, required TransitionBuilder builder}) AnimatedBuilder
Returns an optimized AnimatedBuilder that doesn't rebuild if the value hasn't changed.
inherited
getToggleBuilder({required ValueListenable<double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) AnimatedBuilder
Returns an AnimatedBuilder that rebuilds when the boolean value returned by the toggle function changes.
inherited
isAnimationActive(Animation animation) bool
Check if the animation is currently running / active.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

defaultHz → const double
defaultMove → const double
defaultRotation → const double