Effect<T> class
Class that defines the required interface and helper methods for all effect classes. Look at the various effects for examples of how to build new reusable effects. One-off effects can be implemented with CustomEffect.
It can be instantiated and added to Animate, but has no visual effect.
- Implementers
- Annotations
Properties
- begin → T?
-
The begin value for the effect. If null, effects should use a reasonable
default value when appropriate.
final
- curve → Curve?
-
The specified curve for the effect. If null, will use the curve from the
previous effect, or Animate.defaultCurve if this is the first effect.
final
- delay → Duration?
-
The specified delay for the effect. If null, will use the delay from the
previous effect, or Duration.zero if this is the first effect.
final
- duration → Duration?
-
The specified duration for the effect. If null, will use the duration from the
previous effect, or Animate.defaultDuration if this is the first effect.
final
- end → T?
-
The end value for the effect. If null, effects should use a reasonable
default value when appropriate.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context, Widget child, AnimationController controller, EffectEntry entry) → Widget - Builds the widgets necessary to implement the effect, based on the provided AnimationController and EffectEntry.
-
buildAnimation(
AnimationController controller, EffectEntry entry) → Animation< T> - Returns an animation based on the controller, entry, and begin/end values.
-
getBeginRatio(
AnimationController controller, EffectEntry entry) → double - Returns a ratio corresponding to the beginning of the specified entry.
-
getEndRatio(
AnimationController controller, EffectEntry entry) → double - Returns a ratio corresponding to the end of the specified entry.
-
getOptimizedBuilder<
U> ({required ValueListenable< U> animation, Widget? child, required TransitionBuilder builder}) → AnimatedBuilder - Returns an optimized AnimatedBuilder that doesn't rebuild if the value hasn't changed.
-
getToggleBuilder(
{required ValueListenable< double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) → AnimatedBuilder -
Returns an AnimatedBuilder that rebuilds when the
boolean value returned by the
toggle
function changes. -
isAnimationActive(
Animation animation) → bool - Check if the animation is currently running / active.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited