SwapEffect class
Effect that swaps out the incoming child for a new child at a particular point in time. This includes all preceding effects. It uses a builder so that the effect can be reused, but note that the builder is only called once when the effect initially builds.
For example, this would fade out foo
, swap it for Bar()
(including
discarding the fadeOut
effect) and apply a fade in effect.
foo.animate()
.fadeOut(duration: 500.ms)
.swap( // inherits duration from fadeOut
builder: (_, __) => Bar().animate().fadeIn(),
)
It also includes the original child of the animation as a parameter of the builder. For example, normally fading out and then back in will not work as expected because both effects are active (ie. the 0 opacity from fading out is still applied), but you can work around this by beginning a new animation with the original child:
foo.animate()
.fadeOut(duration: 500.ms)
.swap( // inherits duration from fadeOut
builder: (_, originalChild) => originalChild.animate().fadeIn(),
)
Note that the builder is returning a new Animate instance with its own AnimationController. So, for example, repeating the first animation (the fade out) via its controller will not affect the second animation (fade in).
Constructors
- SwapEffect({Duration? delay, Duration? duration, required Widget builder(BuildContext, Widget)})
-
const
Properties
- begin → void
-
The begin value for the effect. If null, effects should use a reasonable
default value when appropriate.
finalinherited
- builder → Widget Function(BuildContext, Widget)
-
final
- curve → Curve?
-
The specified curve for the effect. If null, will use the curve from the
previous effect, or Animate.defaultCurve if this is the first effect.
finalinherited
- delay → Duration?
-
The specified delay for the effect. If null, will use the delay from the
previous effect, or Duration.zero if this is the first effect.
finalinherited
- duration → Duration?
-
The specified duration for the effect. If null, will use the duration from the
previous effect, or Animate.defaultDuration if this is the first effect.
finalinherited
- end → void
-
The end value for the effect. If null, effects should use a reasonable
default value when appropriate.
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context, Widget child, AnimationController controller, EffectEntry entry) → Widget -
Builds the widgets necessary to implement the effect, based on the
provided AnimationController and EffectEntry.
override
-
buildAnimation(
AnimationController controller, EffectEntry entry) → Animation< void> -
Returns an animation based on the controller, entry, and begin/end values.
inherited
-
getBeginRatio(
AnimationController controller, EffectEntry entry) → double -
Returns a ratio corresponding to the beginning of the specified entry.
inherited
-
getEndRatio(
AnimationController controller, EffectEntry entry) → double -
Returns a ratio corresponding to the end of the specified entry.
inherited
-
getOptimizedBuilder<
U> ({required ValueListenable< U> animation, Widget? child, required TransitionBuilder builder}) → AnimatedBuilder -
Returns an optimized AnimatedBuilder that doesn't
rebuild if the value hasn't changed.
inherited
-
getToggleBuilder(
{required ValueListenable< double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) → AnimatedBuilder -
Returns an AnimatedBuilder that rebuilds when the
boolean value returned by the
toggle
function changes.inherited -
isAnimationActive(
Animation animation) → bool -
Check if the animation is currently running / active.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited