flare_flutter library Null safety

Classes

ActorAnimation
ActorArtboard
ActorClip
ActorNode
AnimationEventArgs
AssetBundleContext
ComponentAnimation
FlutterActor
FlutterActorArtboard
FlutterActorDrawable
FlutterActorDropShadow
FlutterActorEllipse
FlutterActorImage
FlutterActorInnerShadow
FlutterActorLayerEffectRenderer
FlutterActorPath
FlutterActorPolygon
FlutterActorRectangle
FlutterActorShape
FlutterActorShapeWithTransformedStroke
FlutterActorStar
FlutterActorTriangle
FlutterColorFill
FlutterColorStroke
FlutterFill
FlutterGradientFill
FlutterGradientStroke
FlutterPath
Abstract base path that can be invalidated and somehow regenerates, no concrete logic
FlutterPathPointsPath
Abstract path that uses Actor PathPoints, slightly higher level that FlutterPath. Most shapes can use this, but if they want to use a different procedural backing call, they should implement FlutterPath and generate the path another way.
FlutterRadialFill
FlutterRadialStroke
FlutterStroke
Mat2D
PropertyAnimation
Vec2D

Typedefs

ComponentWalkCallback = bool Function(ActorComponent component)
KeyFrameReader = KeyFrame? Function(StreamReader reader, ActorComponent? component)