ParticleSystem class

Allows Particles from Flame to be rendered.

Inheritance
Mixed in types

Constructors

ParticleSystem()

Properties

hashCode int
The hash code for this object.
no setterinherited
priority int
The priority of this system.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
world FlameWorld?
The world this system belongs to.
getter/setter pairinherited

Methods

createQuery(Iterable<Filter<Component>> filters) Query
Create a new Query to filter entites.
inherited
dispose() → void
Disposing of the System.
override
execute(double delta) → void
Execute the System.
inherited
init() → void
Initialize the System.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(Canvas canvas) → void
Implement this method to render the current game state in the canvas.
override
toString() String
A string representation of this object.
inherited
update(double delta) → void
Implement this method to update the game state, given the time delta that has passed since the last update.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited