ParticleSystem class
Allows Particles from Flame to be rendered.
- Inheritance
- Mixed in types
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- priority → int
-
The priority of this system.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- world ↔ FlameWorld?
-
The world this system belongs to.
getter/setter pairinherited
Methods
-
createQuery(
Iterable< Filter< filters) → QueryComponent> > -
Create a new Query to filter entites.
inherited
-
dispose(
) → void -
Disposing of the System.
override
-
execute(
double delta) → void -
Execute the System.
inherited
-
init(
) → void -
Initialize the System.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Canvas canvas) → void -
Implement this method to render the current game state in the
canvas
.override -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double delta) → void -
Implement this method to update the game state, given the time
delta
that has passed since the last update.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited