render method

  1. @override
void render(
  1. Canvas canvas
)
override

Implement this method to render the current game state in the canvas.

Implementation

@override
void render(Canvas canvas) {
  for (final entity in _query?.entities ?? <Entity>[]) {
    final particle = entity.get<ParticleComponent>()!.particle;
    particle?.render(canvas);
  }
}