resources library

Classes

ColorTexture
A texture that holds a single color. By default it creates a 1x1 texture.
CuboidMesh
Represents a Cuboid's geometry with a single surface.
ImageTexture
A texture that holds an image as it's render-able texture.
Material
Base material Resource, it holds the shader library that should be used for the texture.
Mesh
A Resource that represents a geometric shape that is divided up in one or more Surfaces.
PlaneMesh
Represents a 2D Plane's geometry with a single surface.
Resource<R>
A Resource is the base class for any resource typed classes. The primary use case is to be a data container.
ShaderBuffer
Class that buffers all the float uniforms that have to be uploaded to a shader.
SphereMesh
Represents a Sphere's geometry with a single surface.
StandardMaterial
The standard material, it applies the albedoColor to the albedoTexture.
Surface
Base surface Resource, it describes a single surface to be rendered.
Texture
Base texture Resource, represents an image/texture on the GPU.
Vertex
Represents a vertex in 3D space.

Extensions

TextureCache on Images