resources
library
Classes
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ColorTexture
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A texture that holds a single color. By default it creates a 1x1 texture.
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CuboidMesh
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Represents a Cuboid's geometry with a single surface.
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ImageTexture
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A texture that holds an image as it's render-able texture.
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Material
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Base material Resource, it holds the shader library that should be used
for the texture.
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Mesh
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A Resource that represents a geometric shape that is divided up in one or
more Surfaces.
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PlaneMesh
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Represents a 2D Plane's geometry with a single surface.
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Resource<R>
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A Resource is the base class for any resource typed classes. The primary
use case is to be a data container.
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ShaderBuffer
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Class that buffers all the float uniforms that have to be uploaded to a
shader.
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SphereMesh
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Represents a Sphere's geometry with a single surface.
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StandardMaterial
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The standard material, it applies the albedoColor to the albedoTexture.
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Surface
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Base surface Resource, it describes a single surface to be rendered.
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Texture
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Base texture Resource, represents an image/texture on the GPU.
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Vertex
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Represents a vertex in 3D space.