Material class abstract

Base material Resource, it holds the shader library that should be used for the texture.

Inheritance
Implementers

Constructors

Material(dynamic library)
Base material Resource, it holds the shader library that should be used for the texture.

Properties

fragmentBuffer ShaderBuffer
no setter
fragmentShader → dynamic
The fragment shader being used.
no setter
hashCode int
The hash code for this object.
no setterinherited
resource ↔ dynamic
The resource data.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
vertexBuffer ShaderBuffer
no setter
vertexShader → dynamic
The vertex shader being used.
no setter

Methods

bind(GraphicsDevice device) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited