Material class abstract
Base material Resource, it holds the shader library that should be used for the texture.
- Inheritance
- Implementers
Constructors
Properties
- fragmentBuffer → ShaderBuffer
-
no setter
- fragmentShader → dynamic
-
The fragment shader being used.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- resource ↔ dynamic
-
The resource data.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vertexBuffer → ShaderBuffer
-
no setter
- vertexShader → dynamic
-
The vertex shader being used.
no setter
Methods
-
bind(
GraphicsDevice device) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited