Shader class
A shader Resource that represents a compiled shader program and the uniform data that will be bound to it.
Uniform values are set by string key ('VertexInfo.model',
'Lights.positions[0]', 'someColor') and are automatically packed
into GPU buffers using shader reflection for layout.
Samplers are auto-detected at compile time via gpu.UniformSlot.sizeInBytes
returning null — no need to declare them separately.
- Inheritance
- Implementers
Constructors
Properties
- entryPoint → String
-
The shader entry point name within the bundle.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- recreateResource ↔ bool
-
getter/setter pairinherited
- resource → Shader
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
slots
→ List<
String> -
Names of all uniform slots — both struct blocks and samplers.
final
Methods
-
bind(
GraphicsDevice device) → void -
Bind all uniform data and textures to the
device. -
createResource(
) → Shader -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setColor(
String key, Color color) → void -
Set a Color at the given
key. -
setFloat(
String key, double value) → void -
Set a double at the given
key. -
setMatrix2(
String key, Matrix2 matrix) → void -
Set a Matrix2 at the given
key. -
setMatrix3(
String key, Matrix3 matrix) → void -
Set a Matrix3 at the given
key. -
setMatrix4(
String key, Matrix4 matrix) → void -
Set a Matrix4 at the given
key. -
setTexture(
String key, Texture texture) → void -
Set a Texture at the given
key. -
setUint(
String key, int value) → void -
Set an int (encoded as uint) at the given
key. -
setVector2(
String key, Vector2 vector) → void -
Set a Vector2 at the given
key. -
setVector3(
String key, Vector3 vector) → void -
Set a Vector3 at the given
key. -
setVector4(
String key, Vector4 vector) → void -
Set a Vector4 at the given
key. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited