Inventory class
Represents an in-game inventory.
- Mixed in types
Constructors
- Inventory({PositionedRenderSettings? renderSettings = const PositionedRenderSettings(top: 10, left: 10, isInvisible: false), String? title = 'Inventory', String emptyMessage = "You don't have any item in your inventory."})
- Creates a new Inventory instance.
Properties
- emptyMessage → String
-
The message displayed when there is no item in this inventory.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
-
objects
→ List<
EscapeGameObject> -
Returns the objects contained in this inventory.
no setter
-
props
→ List<
Object?> -
The properties list.
no setter
- renderSettings → PositionedRenderSettings?
-
Controls how to render the inventory.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title → String?
-
The inventory title.
final
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
addObject(
EscapeGameObject object, {bool notify = true}) → void -
Adds the specified
object
to this inventory. -
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
inherited
-
hasObject(
EscapeGameObject object) → bool -
Returns whether this inventory has the specified
object
. -
hasObjectId(
String id) → bool -
Returns whether this inventory has an object with the specified
id
. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
removeObject(
EscapeGameObject object, {bool notify = true}) → void -
Removes the specified
object
from this inventory. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited