PositionedRenderSettings class
Controls how an object should be rendered and positioned in the game.
- Inheritance
-
- Object
- RenderSettings
- PositionedRenderSettings
- Implementers
Constructors
Properties
- asset → String?
-
The asset to display.
finalinherited
- bottom → double?
-
The bottom position.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
The height.
finalinherited
- isInvisible → bool
-
Whether this object should be invisible.
finalinherited
- left → double?
-
The left position.
final
- mirror → bool
-
Whether to mirror the asset.
finalinherited
-
props
→ List<
Object?> -
The properties list.
no setteroverride
- right → double?
-
The right position.
final
- rotationAngle → double?
-
The rotation angle.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- top → double?
-
The top position.
final
- width → double?
-
The width.
finalinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override