EscapeGameObject class

Represents an in-game object.

Constructors

EscapeGameObject({required String id, required String name, RenderSettings? inventoryRenderSettings})
Creates a new EscapeGameObject instance.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
id String
The object id.
final
inventoryRenderSettings RenderSettings?
Controls how to render this object when displayed in the inventory.
final
name String
The object name.
final
props List<Object?>
The properties list.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited