EscapeGameObject class
Represents an in-game object.
Constructors
- EscapeGameObject({required String id, required String name, RenderSettings? inventoryRenderSettings})
-
Creates a new EscapeGameObject instance.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
The object id.
final
- inventoryRenderSettings → RenderSettings?
-
Controls how to render this object when displayed in the inventory.
final
- name → String
-
The object name.
final
-
props
→ List<
Object?> -
The properties list.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited