EscapeGameWidget class

The main widget, that allows to render an escapeGame.

Inheritance

Constructors

EscapeGameWidget({Key? key, required EscapeGame escapeGame, bool autostart = false, Size? baseSize, Color? backgroundColor, GameWidgetBuilder? beforeGameStartBuilder, RoomWidgetBuilder roomWidgetBuilder = defaultRoomWidgetBuilder, GameWidgetBuilder inventoryWidgetBuilder = defaultInventoryWidgetBuilder, GameWidgetBuilder countdownWidgetBuilder = defaultCountdownWidgetBuilder, GameWidgetBuilder? afterGameFinishedBuilder, TryExitCallback? onTryToExit, RoomTransitionBuilder roomTransitionBuilder = defaultRoomTransitionBuilder})
Creates a new EscapeGameWidget instance.
const

Properties

afterGameFinishedBuilder GameWidgetBuilder?
Builds the widget that is rendered after the game end.
final
autostart bool
Whether to start automatically the game.
final
backgroundColor Color?
The background color.
final
baseSize Size?
The base size of the game.
final
beforeGameStartBuilder GameWidgetBuilder?
Builds the widget that is rendered before the game start.
final
countdownWidgetBuilder GameWidgetBuilder
Builds a widget that renders the escapeGame.countdown.
final
escapeGame EscapeGame
The EscapeGame instance.
final
hashCode int
The hash code for this object.
no setterinherited
inventoryWidgetBuilder GameWidgetBuilder
Builds a widget that renders the escapeGame.inventory.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onTryToExit TryExitCallback?
Called when the user tried to exit the game.
final
roomTransitionBuilder RoomTransitionBuilder
Allows to build the RoomTransition that corresponds to the current room and the previous room.
final
roomWidgetBuilder RoomWidgetBuilder
Builds a widget that renders the escapeGame.currentRoom.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

defaultCountdownWidgetBuilder(BuildContext context, EscapeGame escapeGame) Widget
The default Countdown widget builder.
defaultInventoryWidgetBuilder(BuildContext context, EscapeGame escapeGame) Widget
The default Inventory widget builder.
defaultRoomTransitionBuilder(EscapeGame escapeGame, Room? previousRoom, Room newRoom) RoomTransition
The default RoomTransition builder.
defaultRoomWidgetBuilder(BuildContext context, EscapeGame escapeGame, Room room) Widget
The default Room widget builder.