EscapeGameAlertDialog class

An AlertDialog, built for escape games.

Inheritance

Constructors

EscapeGameAlertDialog({Key? key, String? title, String? empty, Color? backgroundColor, EdgeInsets contentPadding = _defaultContentPadding, required List<Widget> children, List<Widget>? actions, Widget? bottom, ScrollController? scrollController})
Creates a new EscapeGameAlertDialog instance.
const
EscapeGameAlertDialog.fromEscapeGameDialog({Key? key, required EscapeGameDialog escapeGameDialog})
Creates a new EscapeGameAlertDialog instance from the specified escapeGameDialog.
EscapeGameAlertDialog.oneChild({Key? key, String? title, Color? backgroundColor, EdgeInsets contentPadding = _defaultContentPadding, required Widget child, List<Widget>? actions, Widget? bottom, ScrollController? scrollController})
Creates a new EscapeGameAlertDialog instance with only one child.

Properties

actions List<Widget>?
The dialog actions.
final
backgroundColor Color?
The dialog background color.
final
bottom Widget?
The bottom child.
final
children List<Widget>
The dialog children.
final
contentPadding EdgeInsets
The dialog content padding.
final
empty String?
The text to show when children.isEmpty is true.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scrollController ScrollController?
The dialog scroll controller.
final
title String?
The dialog title.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited