DotLottieWebView class
Methods
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activeAnimationId()
→ String?
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activeThemeId()
→ String?
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autoplay()
→ bool
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currentFrame()
→ double?
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currentProgress()
→ double?
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dispose()
→ void
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duration()
→ double?
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getLayerBounds(String layerName)
→ List<double>?
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getStateMachine(String id)
→ String?
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initialize(Map<String, dynamic> config)
→ void
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Initialize the DotLottie player with config from Dart
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initializeFromParams(Map<String, dynamic> params)
→ void
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isLoaded()
→ bool
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isPaused()
→ bool
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isPlaying()
→ bool
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isStopped()
→ bool
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loadAnimation(String animationId)
→ void
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loop()
→ bool
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loopCount()
→ int?
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manifest()
→ Map<String, dynamic>?
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markers()
→ List<Map<String, dynamic>>?
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mode()
→ String?
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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pause()
→ bool
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play()
→ bool
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resetTheme()
→ bool
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resize(int width, int height)
→ void
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segments()
→ List<double>?
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setBackgroundColor(String color)
→ void
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setFrame(double frame)
→ bool
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setLoop(bool loop)
→ void
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setMarker(String marker)
→ void
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setMode(String mode)
→ void
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setProgress(double progress)
→ bool
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setSegment(double start, double end)
→ void
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setSlots(String slots)
→ bool
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setSpeed(double speed)
→ void
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setTheme(String themeId)
→ bool
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setThemeData(String themeData)
→ bool
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setUseFrameInterpolation(bool useFrameInterpolation)
→ void
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speed()
→ double?
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stateMachineCurrentState()
→ String?
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stateMachineFire(String event)
→ void
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stateMachineGetBooleanInput(String key)
→ bool?
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stateMachineGetInputs()
→ Map<String, String>?
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stateMachineGetNumericInput(String key)
→ double?
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stateMachineGetStringInput(String key)
→ String?
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stateMachineLoad(String stateMachineId)
→ bool
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stateMachineLoadData(String data)
→ bool
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stateMachineSetBooleanInput(String key, bool value)
→ bool
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stateMachineSetNumericInput(String key, double value)
→ bool
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stateMachineSetStringInput(String key, String value)
→ bool
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stateMachineStart()
→ bool
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stateMachineStop()
→ bool
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stop()
→ bool
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toString()
→ String
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A string representation of this object.
inherited
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totalFrames()
→ double?
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useFrameInterpolation()
→ bool
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