setUseFrameInterpolation method
Implementation
void setUseFrameInterpolation(bool useFrameInterpolation) {
if (dotLottiePlayer != null && !isDisposed) {
try {
final player = dotLottiePlayer as JSObject;
final method = player['setUseFrameInterpolation'.toJS] as JSFunction;
method.callAsFunction(player, useFrameInterpolation.toJS);
} catch (e) {}
}
}