stateMachineGetStringInput method
Implementation
String? stateMachineGetStringInput(String key) {
if (dotLottiePlayer != null && !isDisposed) {
try {
final player = dotLottiePlayer as JSObject;
final method = player['stateMachineGetStringInput'.toJS] as JSFunction;
final result = method.callAsFunction(player, key.toJS);
return (result as JSString?)?.toDart;
} catch (e) {
return null;
}
}
return null;
}