Spring class
A spring, connecting two bodies. @example const spring = Spring(boxBody, sphereBody, { restLength: 0, stiffness: 50, damping: 1, })
// Compute the force after each step
world.addEventListener('postStep', (event) => {
spring.applyForce()
})
Constructors
Properties
- bodyA ↔ Body
-
First connected body.
getter/setter pair
- bodyB ↔ Body
-
Second connected body.
getter/setter pair
- damping ↔ double
-
Damping of the spring. A number >= 0.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- localAnchorA ↔ Vec3
-
Anchor for bodyA in local bodyA coordinates.
Where to hook the spring to body A, in local body coordinates.
getter/setter pair
- localAnchorB ↔ Vec3
-
Anchor for bodyB in local bodyB coordinates.
Where to hook the spring to body B, in local body coordinates.
getter/setter pair
- restLength ↔ double
-
Rest length of the spring. A number > 0.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stiffness ↔ double
-
Stiffness of the spring. A number >= 0.
getter/setter pair
Methods
-
applyForce(
) → void - Apply the spring force to the connected bodies.
-
getWorldAnchorA(
Vec3 result) → void - Get the anchor point on body A, in world coordinates. @param result The vector to store the result in.
-
getWorldAnchorB(
Vec3 result) → void - Get the anchor point on body B, in world coordinates. @param result The vector to store the result in.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setWorldAnchorA(
Vec3 worldAnchorA) → void - et the anchor point on body A, using world coordinates.
-
setWorldAnchorB(
Vec3 worldAnchorB) → void - Set the anchor point on body B, using world coordinates.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited