setWorldAnchorA method
et the anchor point on body A, using world coordinates.
Implementation
void setWorldAnchorA(Vec3 worldAnchorA) {
bodyA.pointToLocalFrame(worldAnchorA, localAnchorA);
}
et the anchor point on body A, using world coordinates.
void setWorldAnchorA(Vec3 worldAnchorA) {
bodyA.pointToLocalFrame(worldAnchorA, localAnchorA);
}