collisionPairs method
Collect all collision pairs
Implementation
@override
void collisionPairs(World world, List<Body> p1, List<Body> p2) {
final bodies = axisList;
final N = bodies.length;
final axisIndex = this.axisIndex;
if (dirty) {
sortList();
dirty = false;
}
// Look through the list
for (int i = 0; i != N; i++) {
final bi = bodies[i];
for (int j = i + 1; j < N; j++) {
final bj = bodies[j];
if (!needBroadphaseCollision(bi, bj)) {
continue;
}
if (!SAPBroadphase.checkBounds(bi, bj, axisIndex)) {
break;
}
intersectionTest(bi, bj, p1, p2);
}
}
}