GameShortcuts class
A widget for handling game shortcuts.
Wrap a widget in a GameShortcuts widget to easily add game-friendly shortcuts to a game.
This widget differs from the CallbackShortcuts widget because repeated key events are ignored.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- GameShortcuts
Constructors
-
GameShortcuts({required List<
GameShortcut> shortcuts, required Widget child, bool autofocus = true, FocusNode? focusNode, bool canRequestFocus = true, Key? key}) -
Create an instance.
const
Properties
- autofocus → bool
-
Whether the resulting Focus widget should be autofocused.
final
- canRequestFocus → bool
-
Whether the resulting Focus node can request focus.
final
- child → Widget
-
The widget below this widget in the tree.
final
- focusNode → FocusNode?
-
The focus node to use.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
shortcuts
→ List<
GameShortcut> -
The shortcuts to handle.
final
Methods
-
build(
BuildContext context) → Widget -
Build the widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
maybeOf(
BuildContext context) → InheritedGameShortcuts? - Possibly return an instance.
-
of(
BuildContext context) → InheritedGameShortcuts - Return an instance.